Before the transfer, I started making inventory and crosshairs. For the crosshair, I made a shader like the one in Minecraft (inverting the color), but due to the transfer of the project to Unity 2021, it and several other shaders broke. However, there are advantages to switching to the 2021 version of unity (in addition to patches and fixes):
•Lens flares (Glare from light sources (Not from all))
•Box projected reflections (Parallax corrected cubemaps)
•Decals (I could have done them on VFX Graph, but after I tried to do it, I noticed that it causes several graphic bugs)
•Light cookies (Textures for the flashlight and other lamps on the level)
•Speed Tree 8 trees (May never even be used in the project)
I will also attach a few screenshots with the things listed above (I apologize for the low quality, discord compresses the pictures)
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