The game takes place on an island. There is a state of anthropomorphic squirrels, which, despite its size, has a rich history and a complicated structure.
The protagonist finds himself on the island when travelling between worlds. This place has a cool climate on the plains, in the forests, and a mostly cold and wintry climate in the mountains.
The order of the place is overseen by The Island Guard, consisting of 6 guilds:
Ecologists: they are responsible for maintaining the natural balance on the island, protecting forests, rivers and other ecosystems.
Healers: this guild is responsible for civilians' health, both physical and mental.
Economists: they control the economic development of the island, controlling trade as well as tax collection.
Patrol Squirrels: The largest guild, is responsible for patrolling the island, maintaining order, and responding to security threats.
Scientists: their guild is responsible for preserving historical knowledge, researching new technologies, and education.
Watchers: The most secretive and smallest guild. Their existence is almost never publicized. The guild's main task is to keep watch over the island, detecting disturbances. They also keep an eye out for potential threats (such as realmwalkers who have come to the island for any reason) that are beyond the comprehension of others.
Each guild has a leader, maybe you'll even get to meet them.
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