10 months ago

I started with the reconstruction of the Sonic Rising Engine and improving it in several aspects, among some of which would be, the level design and the visual design, changing the codes and so on.


For now what I have changed and corrected are:

Change in the Hud: He did not have a well-defined Hud and so I got him a default one for the moment, however it does not convince me

Fixed several Bugs: Since the last time I touched the rising engine I noticed that it left it with some errors in collisions and things like that, however it was a non-public version, so I fixed some collisions as well as actions and so on.

Levels: I have managed to add to the game what would be the various collisions so that the level design is more dynamic, and also creating ones that are more fun to play.

Fps Limitation: Previously the game could not reach 60 fps due to a fps block caused by just 1 single object and by "Coincidence" I discovered and managed to fix it, now the game can reach 60 fps and the truth is it is too fun play it but the levels are short, that's why I plan to extend them more

Characters: I decided to block the use of more characters in the game, such as Shadow, because I also want to finish some main characteristics of Sonic's movements, both share the same moveset with slight differences but to avoid errors in both uses by the moment

Sound: The implementation of Sound is completed, now you can control both Music and Sound effects, also it occurred to me to add music from Final Fantasy XV to the fangame and I really don't know why but it looks great

Menu: I already thought of an interesting idea for the title, however I have not yet executed that idea and for now the hud remains blue as in previous versions.

Harmful: some of the enemies were implemented free movements or behaviors when playing, so as not to leave them static

I will continue improving it to leave it more or less polished later and to be able to upload it and also to share more about this project



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