Game
Dustbelief Gino's Take
2 years ago

I still get notifications of people that start following this game, so I will disappoint you with this news...


I'm not really focused on this game anymore.

Since a while I left scratch (the engine where this game was made) to start with godot, I'm taking my time with that engine, so far is going really good, I'll try not to disappoint you guys, but still, gimme more time.

I have so many cool ideas but this game isn't even close to be released soon, but still, I'm gonna work on it in the future.

I need to finish some things first before starting for real, like the engine for this game, which is going pretty cool.

I made my own language decompiler for it, it has it's own syntax and everything, still working on it, if you ask why is to execute code at runtime, pretty cool right?

anyway, that language is a bit far to be finished but is going to be really cool, I'm having so many fun making it, even if I suffer lol

Sorry for the grammar but I just wanna you to know about this!

This game isn't going to be as awesome as others but I will try my best! Hope I can relase some kind of demo this year or at least some progress in this new game engine, (also I'm not using gdscript, I'm getting used to C#-)

keep tuned for it!



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GIM IS BACK! (My language) Godot 4 is compatible with it! so yeah, I'm back working on it lol

Boom. Finish ruins. (Only Collision)

Yes, maybe some parts of ruins aren't here, but i don't think i will make full ruins so... for now that's good for me and what i need :)

that is new.

bro- I found this on my gallery when I tried to use MMD in 2018...

LMAO

How?!?!?! i want candys!!! :(((

Yes.

Hello!! Look guys I made a file reader, so now dialogues will be in a .txt file! Please, join my Discord for the complete devlog. Last time, hardly anyone joined when I shared it, and I would appreciate it if you do! https://discord.gg/WPfWGdZY6A

Hi, it's been a while lol

I went to my old games on Scratch and saw this LMAO

Don't worry about overlapping collision anymore! Still working on it though-