Game
Dustbelief Gino's Take
2 years ago

I still get notifications of people that start following this game, so I will disappoint you with this news...


I'm not really focused on this game anymore.

Since a while I left scratch (the engine where this game was made) to start with godot, I'm taking my time with that engine, so far is going really good, I'll try not to disappoint you guys, but still, gimme more time.

I have so many cool ideas but this game isn't even close to be released soon, but still, I'm gonna work on it in the future.

I need to finish some things first before starting for real, like the engine for this game, which is going pretty cool.

I made my own language decompiler for it, it has it's own syntax and everything, still working on it, if you ask why is to execute code at runtime, pretty cool right?

anyway, that language is a bit far to be finished but is going to be really cool, I'm having so many fun making it, even if I suffer lol

Sorry for the grammar but I just wanna you to know about this!

This game isn't going to be as awesome as others but I will try my best! Hope I can relase some kind of demo this year or at least some progress in this new game engine, (also I'm not using gdscript, I'm getting used to C#-)

keep tuned for it!



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Yes.

This dialogue text system is gonna kill me

How?!?!?! i want candys!!! :(((

ok, collision is fine and no more overlapping lol

Hi, it's been a while lol

bro- I found this on my gallery when I tried to use MMD in 2018...

LMAO

Maybe... Maybe not...

I went to my old games on Scratch and saw this LMAO

ok I switched my engine to godot 4 and I made some remades, first the option script, I recreated everything from 0, so its easier and compatible with gdscript now

also like you see box doesn't have any collision anymore, I made the collision with math lol

that is new.