Game
PSFC 3 - Transition
8 months ago

I think a good way to work on this is in waves. I come back after a few weeks and it's like I see so many flaws and things I could improve on that I was previously oblivious to.




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framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

i am cooking real hard on this holy fuck, ideas wise, TOTALLY FIXED the gameplay problem This is the least of it

could do daytime if we wanted to

tho night time is so good

Made in Godot, PSFC 3: Transition #fnaf

outside of the outside

50-70fps on soon to be recommended settings on my pc, more specs coming soon

map or no map? we could make it so it doesn't ruin horror experience