Game
PSFC 3 - Transition
9 months ago

I think a good way to work on this is in waves. I come back after a few weeks and it's like I see so many flaws and things I could improve on that I was previously oblivious to.




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outside of the outside

i am cooking real hard on this holy fuck, ideas wise, TOTALLY FIXED the gameplay problem This is the least of it

wanna make it game ready - soon enough

framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

grass

a snack for that gpu (this is still fnaf lol, this section runs at 90fps - looking directly at the grass, 50 in difficult parts with a lot of other stuff and 70 on average - RTX 3070TI)