5 months ago

I think I’m starting to get a TF2 hyper fixation, specifically the funny kind




0 comments

Loading...

Next up

Obligatory sequence progression

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?

Boom goes the dynamite

My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.

@BenjiroBoi for making Chai, probably one of my favorites. ☕️

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.

@BenjiroBoi

Just only the boss left for this area, and then it'll be onto the next one