Next up
Obligatory sequence progression
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?
Boom goes the dynamite
My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.
@BenjiroBoi for making Chai, probably one of my favorites. ☕️
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.
Just only the boss left for this area, and then it'll be onto the next one
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