Loading...
51
Game
Mainasutto: I'm Not Alone
1 year ago

I think that on every pixel art game with a lot of text a "case-sensitive font" toggle is necessary, so I'm working on that.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170




0 comments

Loading...

Next up

Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

In the first act of the game, you can explore shops and houses. While I’ve done the basic layouts, decorating these spaces is beyond my artistic skills.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

My game in 50 seconds #indiedev #Gamedev #steam

Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.

For now, have a few seconds of the new initial cutscene.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight