Game
Dabman

5 years ago

I totally replaced my 2D sprites with a 3D model directly in Godot Engine. This allows me to improve the transitions between animations and to be able to blend several animations. However, there are still some meshes to fix like glasses.




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The dabman game will take me long time to finish so I make a small endless version. It allows me to offer you content and to test new things. If I take time with dabman it's only because of the graphics but I'm a programmer, if I don't prog I'm not happy.

World map in progress...

Dabman character is now full 3D, I added water passages (I haven't done the level design and dabman water animations yet)

New visual for item summary with responsivity for mobile. (Just need to draw each icon now)

3D to pixel art 2D with Godot Engine. What do you think about the result?

Include 3D model in your pixel art game with Godot Engine

Her a little preview of a prototype game, I want to validate the gameplay to add it in my main project (note the main project will be on mobile) You can test it here, it's really short just a prototype of a boss https://gamejolt.com/games/ilena/473226

Hey, I updated the demo of Gamejolt API for Godot Engine (work with the last godot version). Go in description to get the source code (Demo + gj api addon) https://gamejolt.com/games/godotapidemo/399340

I'm working on the lights now, I prefer to use the 3D engine completely, it's better for the scenery

Charizard, flamethrower animation !