Game
LET'S DASH: FOREVER
6 months ago

I've been absent. Again.


I took a small break from GJ, been focusing more on myself and the development of LD:F, which by the way, is currently in development hell

Not because I've lost motivation again, but because there's this frustrating bug that I can't fix:


Nerdy stuff alert


screenshot_20251217_125024.jpg

When an follow triggered object follows an advanced follow triggered object that follows player 1, you can make things follow the player forever.

How? No clue, but if it works, it works.

cb88e6e5-7ebc-4979-9864-4c7e858d60ed.jpg

This is how I made the abilities; dash, double jump, drop down and lightspeed jump.

But it can also sometimes break, for some reason? I've tried to fix it all week, and I think it's a glitch within GD's code itself

The objects that follow go offset, and slowly moving away from the player. I have no idea what causes this, so I might have to delay the planned release date for the next beta to next year.



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Right, so this is a better video of the endscreen. Realized it was really bad previously

for anyone worried about unable to play the levels with their bad pc, don't worry; I tried it on my really bad laptop and it worked fine (with a few minor fps drops)

oh and I made a custom endscreen, and a new secret coin system

Gonna improve the overall effects of the game.

Development will not be paused even if I'll be hosting a tournament

i love out of context youtube thumbnails

dialogue subtitle test inspired by source's subtitles

(no robot was harmed during the making of this video)

So i did something =w=

I love Gameoverse

To the point I made a wattpad fanfic for it

Hook of Light is done, self-explanatory on how it works

at last, i am finally finished with making the abilities

i just need to finalize them, and then work on other things

โ€œ๐…๐ฎ๐ง๐ฏ๐ข๐ฅ๐ฅ๐ž ๐€๐ซ๐œ๐š๐๐žโ€๐™ฑ๐šข ๐™ฐ๐š™๐šœ๐š๐š›๐š˜๐š– & ๐Ÿผ ๐š˜๐š๐š‘๐šŽ๐š›๐šœ

(๐–๐ž๐ž๐ค๐ฅ๐ฒ ๐ƒ๐ž๐ฆ๐จ๐ง ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ)

๐€๐›๐ฌ๐จ๐ฅ๐ฎ๐ญ๐ž ๐‚๐ข๐ง๐ž๐ฆ๐š ๐ซ๐ข๐ ๐ก๐ญ ๐ก๐ž๐ซ๐ž

#BreezeVids #GeometryDash

giving the enemies an actual brain (they were dumb before)

also randomizing their spawn point to add replayability