Game
LET'S DASH: FOREVER
2 months ago

I've been absent. Again.


I took a small break from GJ, been focusing more on myself and the development of LD:F, which by the way, is currently in development hell

Not because I've lost motivation again, but because there's this frustrating bug that I can't fix:


Nerdy stuff alert


screenshot_20251217_125024.jpg

When an follow triggered object follows an advanced follow triggered object that follows player 1, you can make things follow the player forever.

How? No clue, but if it works, it works.

cb88e6e5-7ebc-4979-9864-4c7e858d60ed.jpg

This is how I made the abilities; dash, double jump, drop down and lightspeed jump.

But it can also sometimes break, for some reason? I've tried to fix it all week, and I think it's a glitch within GD's code itself

The objects that follow go offset, and slowly moving away from the player. I have no idea what causes this, so I might have to delay the planned release date for the next beta to next year.



6 comments

Loading...

Next up

[FPG] Meet The Sniper (Fruit Playground recreation)

https://youtu.be/TDIEuz-v6E0?si=0J9LxY8EYbiAcJs1

Renders I made for XYBERBLOX

If you haven't already, go check it out: https://www.wattpad.com/story/407879404?utm_source=android&utm_m…

i beat the heracles speed trial with an accuracy of 98.10% 🥀

its not really difficult tbh its just a bunch of spam

‎

LETS DASH: FOREVER INFO

making some progress

I'm so happy with how this ability turned out to be

Not what I was planning, though for some reason it's so perfect

Made in only 40 objects and triggers combined

What the hell did I just make? Why is it so fun?

More combat for you