Game
WOODSHOCK
2 years ago

I've been grinding some game dev shenanigans for the past two days, and I'm hoping to have all the basic mechanics done by Halloween. the big band aid is going to be inventory and crafting, as well as the encounters when the monster catches you.




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Title menu, overworld, and lighting system are my next 3 projects I'm working on. Items like matches will be the first of interactable items that I plan on coding in, just to get lighting mechanics out of the way.

Inventory is up and working, game has a total of 60 items with descriptions of each item. Functions of the items are just for show until I start working more mechanics into the game. These past few days were a pain, but hopefully things will get easier.

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Strange Umbrella

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Coming Soon...

Among us_into Madness