Game
WOODSHOCK
2 years ago

I've been grinding some game dev shenanigans for the past two days, and I'm hoping to have all the basic mechanics done by Halloween. the big band aid is going to be inventory and crafting, as well as the encounters when the monster catches you.




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Inventory is up and working, game has a total of 60 items with descriptions of each item. Functions of the items are just for show until I start working more mechanics into the game. These past few days were a pain, but hopefully things will get easier.

Title menu, overworld, and lighting system are my next 3 projects I'm working on. Items like matches will be the first of interactable items that I plan on coding in, just to get lighting mechanics out of the way.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I-Buki

Mio-Da!

Ibuki Mioda!

I did this on my 3DS ^^ #Kirby

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc