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Game
TEAM SLAY-BELLS
1 year ago

I've been re-programing a new NPC system into SLAY-BELLS. I feel like this works a lot better, and is a lot more presentable. Also it's easier to work with compared to the previous version.




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Did a multiplayer session of Kick-Bell today! There were a few things that I had to fix during the session, but it was really fun once it was all fixed up! ^^

I got a photo Charlotte and Vanellope mourning the loss of Sophie.

I just completed a full world in Kick-Bell!

created a normal map for the bells to help give them more of an illusion that they're 3D.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Kick-Bell is feeling great on Steam Deck so far!

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I actually already recorded Charlotte's lines lol

for the reindeer-like species' voices, I wanted to do something more "synth-ish"

Also helps them sound non-human like and other worldly imo