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Game
TEAM SLAY-BELLS
2 years ago

I've been re-programing a new NPC system into SLAY-BELLS. I feel like this works a lot better, and is a lot more presentable. Also it's easier to work with compared to the previous version.




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Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

once again, it's hard to get a screenshot without spoiling what this project is,

so here's two screenshots that I feel doesn't spoil anything about what it is yet!

looks like a nice friendly flower and a happy cloud to me!

Just like Charlotte's model, the game's music is also getting a fresh update to sound more lively and unique! ^^

Here's a preview of the new version of the first level theme compared to the 2024 version from the game's demo!

Give your PC what it really wants…

it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.

Created a texture based depth shader for the face ^^

First time posting here! I have been working on a Rock Paper Scissors rouge-like for a year now!

It's called: TieBreakers!!

Waiting animations