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TEAM SLAY-BELLS
1 year ago

I've been re-programing a new NPC system into SLAY-BELLS. I feel like this works a lot better, and is a lot more presentable. Also it's easier to work with compared to the previous version.




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been prototyping a game with a different kind of aesthetic compared to what I usually do!

Right now, it's not too much outside of jumping around a test zone (and a character customizer), but I'm really liking how it's looking so far!

#ScreenShotSaturday

Brainstorming idea #3

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I decided to have (non collectable) speed bells!

The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!

My favorite #SonicCharacter definitely has to be Tails Doll (with Tails himself being a close second).

Something about the Tails doll just always filled me with joy. I think it's because of how silly he is, and always has a blank stare.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

I don't think I ever shared the characters that inspired Charlotte.

I thought using this template would be a fun way to show that!

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

created a normal map for the bells to help give them more of an illusion that they're 3D.