Game
Fox(C)us
1 year ago

I've been watching multiple Godot Tutorial lately to learn for Fox(C)us, but I don't really feel like I am learning. I am gonna take a step back and do what I used to, experiment around. Yes this will slow the progress of the game, but here's my plan:


I always learned the best by starting at somewhere (usually by copying someone else) and then carrying on via experimentation. One of the best example would be how I learnt Minecraft commands, I copied the commands of other creators' maps and then started messing around with them and before I knew it, I could do crazy stuff.

I wanna do something similar, but in Godot. I think I know enough of the basics, so, I'll experiment around with different nodes and different codes. A Journey is the best when you not only have fun through it, but you also learn stuff and get a wonderful result. I wanna have fun making Fox(C)us, and I don't wanna make it by copying other people's movement code using mathematic principles too advanced for me. I wanna learn things and discover ways myself.

Updates on GameJolt will slow down, but I really love this site as a dev blogging site. I don't know how many people are reading this, but I would post about other works I do (mostly Minecraft Coding) and hopefully receive some feedback. I wanna take a more slow, vast and fun approach to everything in Life, including Fox(C)us. It's a dream far for the now, but I have faith in myself that, it'll be a dream in my hands for the future.



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