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5 years ago

I've been working on a boss fight for my game over the past week!

I've had a lot of fun figuring out how to code and design a boss!

Note that nothing here is final and may change before release!




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Made a new background for my game Feeling Cloudy! What do you think? :D

Working on a new project! Really struggling with game design and trying to figure out how to put all these pieces together. The general idea is that it's a roguelike where a killer clown escapes from hell

(VERY early in development obviously!)

Option UI has been reworked and now I've been fully reworking the climbing mechanic (Vines and such)

It's pretty much done and a new update is probably coming soon!

Aaand with the climbing changes comes new silly sprites like this one:

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

0.6 should be coming within a week! After that I'll fix some bugs, polish a few things and then it's off to adding new stuff! I hope you all like the update when it comes out!

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Feeling Cloudy 0.7.0 update!

New boss, levels and more!

Change-log and thoughts below:

Trying my best to add as much polish and new content as I can before 0.6 comes out on Friday! Currently trying to polish up one more level!

Some other stuff I've worked on in the past week:

- New camera system

- Level improvements

- New UI

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Feeling Cloudy 0.6 Update Out Now! Thoughts and change-log below!