Game
Cat Powered UFO



4 years ago

I've finally worked out a problem that has been plaguing me since the start of Cat-Powered UFO

Shadows stacking up and looking stupid!

Have a read of the article if interested in how.

New Version of Cat-Powered UFO is out now!

https://itch.io/t/886828/cat-powered-ufo?before=39#post-2698372


I've been working on a problem that has annoyed me since the start of the project.

Shadows stack up and make sections with a heavy amount of trees or rocks look stupid, I've even had players think the ground was burnt.  But now I have finally done away with this problem!

I decided to keep the tiniest bit of shadow stacking since that is the way it works in real life after all.

Maybe this seems like no big deal, and I guess It isn't as far as gameplay goes, but I have been perplexed by how to fix this problem since the very beginning of Cat-Powered UFO.

I feel like I should give credit to the one youtube channel that spoke about this topic

Here's a link to the video I used

https://www.youtube.com/watch?v=haU-lUkitas&t=1397s&ab_channel=FriendlyCosmonaut

If you're using gamemaker and creating a game with a similar perspective to mine, I'd suggest giving it a watch.

Another thing I have been working on is making the player have some visual indicator that an object is interactable.

Here is how I have done this

When you are facing an object and are close enough to interact with it, the object flashes slightly white.

It's a little hard to tell from the still frame image, but you get what I mean.

There is ANOTHER new version of Cat-Powered UFO out with these new features and some bug fixes!

Check it out

https://thesneak.itch.io/cat-powered-ufo

Have Fun!  :)



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