I've got a FNaF Fangame port ready for both MacOS and iOS, but there's an issue I am facing with both of them. I currently don't have access to a MacOS device with XCode. :/
(I know I could export them as CCIs, but I don't want to upload them untested.)
Next up
Hey guys, I got 100% completion in this game. (Five Nights at the AGK Studio 4 Rebranded) This includes the nights 1-5 deathless challenge, which doesn't have anything special other than the bonus star. Alright, that's all I have to share, bye bye.
Small Update + Fun Fact
Five Nights at Maggie's 2 - 7/20 Mode with Cerdi enabled
(This was made on a modified version of the game.)
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Maggie's 2 100% completion on a chromebook, dunno if anyone's done this before ¯\_(ツ)_/¯ (However, I beat 7/20 mode by somehow bugging Jerry. Not sure if I would've been able to beat it without that bug, due to how laggy the chromebook was.)
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
Five Nights at Maggie's 3 - 6/20 Mode with Endo enabled Wasn't as hard as I thought it'd be, but it is stressful. (This is from another modified version of mine.)
JRs 7/20 mode completed! (Version 1.4.1) Time was 28:44.16
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
art comission.










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