7 months ago

I've got a FNaF Fangame port ready for both MacOS and iOS, but there's an issue I am facing with both of them. I currently don't have access to a MacOS device with XCode. :/

(I know I could export them as CCIs, but I don't want to upload them untested.)




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Hey guys, I got 100% completion in this game. (Five Nights at the AGK Studio 4 Rebranded) This includes the nights 1-5 deathless challenge, which doesn't have anything special other than the bonus star. Alright, that's all I have to share, bye bye.

Small Update + Fun Fact

Five Nights at Maggie's 2 - 7/20 Mode with Cerdi enabled

(This was made on a modified version of the game.)

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Maggie's 2 100% completion on a chromebook, dunno if anyone's done this before ¯\_(ツ)_/¯ (However, I beat 7/20 mode by somehow bugging Jerry. Not sure if I would've been able to beat it without that bug, due to how laggy the chromebook was.)

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Five Nights at Maggie's 3 - 6/20 Mode with Endo enabled Wasn't as hard as I thought it'd be, but it is stressful. (This is from another modified version of mine.)

JRs 7/20 mode completed! (Version 1.4.1) Time was 28:44.16

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

art comission.