Game
Robz Rush


3 years ago

I've modified upgrade bars so they start at 0 when player starts a mode. I also have created 2 modes: Survivor and Hunter. Upgrade menu for survivor mode in the 1st while the 2nd for hunter mode.

Details on each mode later.




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I'm back to updating this game. These shots show what I've done recently:

I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.

Some of the levels are shown in these shots:

Continuing tradition of this game, bosses from Barshen Bash have joined in.

Here they are:

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Continuing tradition of this game, bosses from Barshen Bash have joined in.

Here they are:

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I've constructed a new ride levels for a new boss tier. I've also brought another boss from Langit Lands for ride levels.

1st shot is the boss from Langit Lands while other shots show the new levels.

The explosive blocks I've made before also appear in alternate endless mode. In this mode, player drops random blocks to destroy blocks on the field including explosive blocks.

Here are some shots from that mode:

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I drew #Scarecrow from Legend of Zelda : Ocarina of Time for last year's Joltober2023.