Game
Scooped!
4 years ago

I want to go ahead and explain the inactivity on my part.


Some, especially those who are aware of the game jam and it's finishing date of June 16th, may be confused at the lack of final patch.

Basically, to put it simply, the game collapsed under it's own weight. the coding was all sloppy, and since I never made an attempt to optimize it, it slowly became more and more of a hassle to even try to do something. I made the mistake of telling myself that sloppy, messy code is okay, because it's a game jam. However, I didn't realize that the only person messy code would frustrate is myself. I had big visions for this game, as well as tons of fun post-release content, but in it's current state, adding anything new to the game is way too hard. In the end, I began to procrastinate, as I'd rather work on [x] than the messy pile of code this game is made of. I may or may not release one last limited beta either on the 15th or early 16th. Some day I may return to this game, since I think it's a really neat topic with a ton of potential, but right now I can't be bothered.



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