Game
Chaos Shooter
5 years ago

I want to make a new map. How should it look like (2 Spawn Points for Enemies, 1 Room with obstacles inside to hide behind)?




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Just released the first beta of Squizzle :D

Squizzle is a 2D pixel platformer. There are currently only 2 demo levels as a preview for the final game.

Game page: https://gamejolt.com/games/squizzle/728673

Discord Server: https://discord.gg/5ubUgAhFhH

Hey guys, just wanted to tell you that Squizzle Early Access is now available on the Play Store!

It contains only 2 demo levels so it's kinda small but I'm actively working on more levels and also have plans to work on other worlds to!

Have a great day :D

Hi, I've had some issues with the shader but now I fixed it and this is how it looks now. I will fix some bugs and make some improvements before the game will come into the alpha phase! Then I will also release a small demo.

https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954

Wally and the little penguin concept and the 3d model view

Hi, here some new stuff:

- sound when red enemy shoots - sound when orange Enemy spawns particles

- Game Over Screen with the waves survived and ability to retry or return to the Menu

I've also added an real-time online leaderboard (no Game Jolt needed)!

Feudums is an upcoming, community-focused medieval 4X & online grand strategy.

⚔️ Feudal vassalage

🛡️ Noble houses & legacy building

⚖️ Deep systems, no tedium

🤝 Large-scale social multiplayer

🛠️ Modding supported

⛔ NO pay-to-win and f2p grind

I'm happy to announce that I succeeded in making my first properly random dungeon generation!

https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954

#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250911

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Hi, I've worked on the orange splitting enemy. It now spawns the particles in a circle which is A LOT better. I can tell you, it makes already quite fun to playtest the game :). I've also added sounds when an enemy dies. Now I'm working on mobile controls