Game
Chaos Shooter
5 years ago

I want to make a new map. How should it look like (2 Spawn Points for Enemies, 1 Room with obstacles inside to hide behind)?




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I'm happy to announce that I succeeded in making my first properly random dungeon generation!

https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954

Hey, sorry for not being online for long, I had stress with school. Here's what me and my friend achieved in the meantime:

- simple dialogue system

- tilemap and very simple world generation

https://gamejolt.com/games/mighty_knight/658708 (unlisted)

https://discord.gg/yGmvKRegWf

Hey guys, it has been a long time!

I've been working on a new 2D mobile endless runner game, Robo Run, a bit now. Here's a small preview of the current prototype, hope you like it!

Also, sorry for the lagging, somehow my recording program stutters.

What the hell??

Hey @gamejolt , if you see this, could you maybe make it that the mission notifications don't stack? Thank you :D

This is what happens when rhythm meets the dungeon crawl. Welcome to GRIDbeat!

#indiegame #rythmgame

Hey, here is a small clip which shows the random dungeon generation and the (finally) finished Kill-All-Enemies-To-Proceed-System. I will of course improve it by adding new enemies and I also want to increase the size of the rooms.

https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954

Just released the first beta of Squizzle :D

Squizzle is a 2D pixel platformer. There are currently only 2 demo levels as a preview for the final game.

Game page: https://gamejolt.com/games/squizzle/728673

Discord Server: https://discord.gg/5ubUgAhFhH

One of the most important milestones for my indie game was to make it playable on Steam Deck.

And guess what! :P

#SteamDeckVerified #indiegame #gamedev

Hi, this is a small teaser of 2 new enemies: One which follows you and spawns orange circles which increase it's size over time so it goes into your way, and one which spawns orange particles in (I know, it's not a circle yet, but I will work on it).