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2,860
4 years ago

I was messing around with programing enemy spawns.

Now all I have to do is make a list for each area, and it'll drop them in as long as you haven't killed or spared the enemy yet.

Which will make things much easier for me lol.

#TwelveSlotSaloon




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Development on Orphan Simulator is still coming along nicely- I'm currently just ripping out systems I think could function better and taking breaks to cry All progress is backend stuff so I have nothing to show. Here's Jack's strong attack tho

I've been working more on my game recently- One element in this game that I think works surprisingly well is the 'Strong Attacks' the will hit you during battles. Just having a warning somehow doesn't make it feel as bad when you get pummeled

Today I wanted to show off Kyle's strong attack.

Each enemy in this game will have 1-2 strong attacks you'll need to look out for. You'll probably want to heal up whenever you get the warning a strong attack is approaching

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

Showing off Hydrangea's strong attack today. I'm working on new UI for this game and it is going to be the death of me

The Hive - Everything is a Crab

Look at Hydrangea I really like their design in my game... It was really fun to animate them, design their attacks and just everything really. I just really like Hydrangea

As of today I am now a Game Jolt Creator! How did I get here? -I don't know. How many orphans were sacrificed along the way? -Will not disclose. What does this all mean and what am I'm going to bring to the table? -More in the article.

We started making a game about flipping tables. We ended up making all of this too.

Some people haven't really liked the designs of the rat enemies in my game, but I still really like them. They're supposed to be ugly/goofy to serve as a more silly part of the game. I might still change them in the end, but you'll have to fight me on it