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2,861
4 years ago

I was messing around with programing enemy spawns.

Now all I have to do is make a list for each area, and it'll drop them in as long as you haven't killed or spared the enemy yet.

Which will make things much easier for me lol.

#TwelveSlotSaloon




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Today I wanted to show off Kyle's strong attack.

Each enemy in this game will have 1-2 strong attacks you'll need to look out for. You'll probably want to heal up whenever you get the warning a strong attack is approaching

I've been working more on my game recently- One element in this game that I think works surprisingly well is the 'Strong Attacks' the will hit you during battles. Just having a warning somehow doesn't make it feel as bad when you get pummeled

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@ShorelineGames ' Dreadline Express is a 1st-person, psychological horror metroidbrainia set aboard the last human train.

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Showing off Hydrangea's strong attack today. I'm working on new UI for this game and it is going to be the death of me

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Development on Orphan Simulator is still coming along nicely- I'm currently just ripping out systems I think could function better and taking breaks to cry All progress is backend stuff so I have nothing to show. Here's Jack's strong attack tho