5 years ago

I went from unity to gamemaker studios2, Honestly I'm glad I did since as good as unity is, gamemaker is a lot more easy to use. I've already started the shift, I've transfered all the sprites to it now.... I'll update you people on the project soon.




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Im a lot more accustomed to unity now, this is the first game where I'm the only person on the team... Any game I helped with, I was just a level designer... So being the programmer now is a great opportunity to learn more about how it works

Rayman yawning.... He's as tired as I am right now.... Also yes I'm gonna be using the unity engine.... Underwhelming....

Here's the 2nd idle animation

Damn gamemaker is easier to use... I've transferred the animations in no time compared to unity

Because:

A. It's quicker to put the animations together compared to unity

B. The functions are easier to program

C. It's a lot more beginner friendly

A bunch of backgrounds I made using the file rips I received.... Is there anything off about them? Is there anything that needs changing? Tell me so I can improve on 'em.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Smile! Here, take some happy pills! βœ¨πŸ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!