Game
Acorn Wars sweet taste of conquest *UNFINISHED*


3 years ago

I won't say that I lost motivation or just quit but due to how long this game has been in development and overall how things even my ways of making things changed, I'll just end this and one day try another but this game is over, Play if you like.


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https://youtu.be/zbqB98jpFQA

I added way more content and I am going to start to add the overworld features since the town is good where it is right now.

I uploaded a demo of my upcoming game "Blackjack the sword of Eastar"

There is a lot more to go but so far so good.

New sidescroller is ready for pc download and HTML5 web version to play

https://youtu.be/2Ro26KRF9E0

Got a game coming, I know I am still working on an RPG and Shump but....Here's a new game coming.

Pepare for the next post when page is done

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

9 Years....Wow time flies....But still going cuz I got games still being made so let's keep it going!

I know I went quite for a good while. I am not as social as people want and tend to pop in and post and go/check and reply and vanish again.

I am back on my shump game but now its going to be horizontal and I picked up some new tricks.

Expect updates.

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

Im am giving the Vertical shump a go again before I go back to the Horizontal style. I even started making pixel sprites on apps or Krita to up the game on things.

Sooo Senkai Zero is my next game project in development

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.