Next up
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Boom goes the dynamite
Workin on this mod on and off
Added Elliott and Bryant to some challenges that would make the most sense to them
Just only the boss left for this area, and then it'll be onto the next one
How it feels outside currently
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
Even if this isn't my first time seeing this tutorial
I love griffpatch
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
I wonder the same thing too Kai
New rage attak for the boss
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