Idyllic Village brutally destroyed! I added some new buildings including a level 5 building #gamedev #indiegame #indiegamedev #unity3d #hypercasualgames #casualgame #iogames
Next up
Update XIII - tamed bots moving more naturally. Offscreen indicators for the enemies #gamedev #indiegamedev #indiegame #hypercasual #hypercasualgames #mobilegame #unity3d
Update XI, visual cues for the obstacles, that are of higher level and can't be smashed yet
To bee on the safe side I decided to switch the human looking models with skeletons. You know, the undead infected the city and now is time to smash everything to pieces... #gamedev #indiegame #indiegamedev #unity #unity3d
Working on my new #Unity3D game. Started the game in the #GodotEngine after the unity fiasco, but switching back to Unity now. Godot is really great, but for #WebGL / Mobile #indiegamedev is still not there yet...
How I Roll in the City!
I overdid it! The city is way too big and It takes too much time to destroy It, and also lags on old phones (my old Pixel 4 drops to 20ish fps in some places).
Will You play this game?
Ho ho ho, Happy new Year!
I created the main menu, what do you think about it?
Update X - the features in the #GodotEngine and the #Unity3D version are finally the same!
I finally managed to implement all the features in Unity, that I have already implemented in the Godot version.
Modular map and rotating the camera in 90-degree steps. I'm not entirely satisfied with the user interface for this feature, so I'm considering whether to keep it.
#gamedev #indiegamedev #indiegame #madewithunity #unity3d #hypercasual #hypercasualgames
art comission.
I was bored, so... ManutKat.
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