Idyllic Village brutally destroyed! I added some new buildings including a level 5 building #gamedev #indiegame #indiegamedev #unity3d #hypercasualgames #casualgame #iogames
Next up
Update XIII - tamed bots moving more naturally. Offscreen indicators for the enemies #gamedev #indiegamedev #indiegame #hypercasual #hypercasualgames #mobilegame #unity3d
To bee on the safe side I decided to switch the human looking models with skeletons. You know, the undead infected the city and now is time to smash everything to pieces... #gamedev #indiegame #indiegamedev #unity #unity3d
Ho ho ho, Happy new Year!
I created the main menu, what do you think about it?
How I Roll in the City!
I overdid it! The city is way too big and It takes too much time to destroy It, and also lags on old phones (my old Pixel 4 drops to 20ish fps in some places).
Will You play this game?
Update X - the features in the #GodotEngine and the #Unity3D version are finally the same!
I finally managed to implement all the features in Unity, that I have already implemented in the Godot version.
Update XI, visual cues for the obstacles, that are of higher level and can't be smashed yet
Modular map and rotating the camera in 90-degree steps. I'm not entirely satisfied with the user interface for this feature, so I'm considering whether to keep it.
#gamedev #indiegamedev #indiegame #madewithunity #unity3d #hypercasual #hypercasualgames
Working on my new #Unity3D game. Started the game in the #GodotEngine after the unity fiasco, but switching back to Unity now. Godot is really great, but for #WebGL / Mobile #indiegamedev is still not there yet...
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
0 comments