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New enemy type: Lefty.
Lefty has the ability to be invisible. As he gets closer to the player, he will become more visible. Shooting him will make him visible for a few frames.
Implemented a shop for Danger at Freddy's. In the shop, you're able to purchase characters by using tokens that you get from killing enemies. I know that I could've used scores instead, but I thought it would've been strange to make score into a currency.
Nightmare's bite attack.
Shop gameplay.
New enemy type: Nightmare.
Upon impact, he will damage the player using a bite attack, along with the damage caused by coming into contact with him. With his bite attack, he deals one whole bar of power instead of half a bar.
Danger at Freddy's gameplay!
New enemy type: Mangle.
Upon impact, instead of the player taking damage, Mangle will show up on the screen and block the game's view.
Two new enemy types: Puppet and Springtrap.
The Puppet will have a giftbox that works like an extra life.
Springtrap will throw an axe at the player.
New enemy type: Balloon Boy.
He does not cause the player to take damage upon impact, but instead he will vanish and invert your controls for three seconds.
Redesigned Mangle's enemy sprite because I thought the old one looked a bit ugly.
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