Next up
Office Texture rework is underway thanks to a recommendation to use PolyHaven instead of CS:Source textures.
happy "venia feels bad for not posting enough so take some concepts" day
Update on everything, CD1's final documentation is nearly finished (meaning a concrete structure is in place for me to put in the game itself). Here's what is canonically Dingo the Dolls character explanation in LOUDER.
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the roses are starting to die around me
a dark path opens to you, what do you see past it
yet you will never be able to survive, you chose the path you were TOMORROW destined to die for
CH4
BTW, the style guide will be public once the game releases. It would be nice to let people go through what the games style is being worked around!
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