
Next up
I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.
It's only a couple scripts though which is nice, but a full generator will need a lot more.
I'm so proud of this update stack scheme. It's made a system that is far closer to how Minecraft actually evaluates block updates.
Yes, i've tested stuff in-game too to analyse how each redstone component works. Very helpful for understanding BUs.
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
redstone
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on December 2 and you'll get Coins!
I am a very happy lily :)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
HELL YEAHHHH my block updates system is already more advanced and thorough than Paper Minecraft could ever dream of.










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