If Sonic uses either the Spin Dash or Tatsumaki Blur when he has only one bar of meter, he can cancel them into his Level 0 specials! This can't be done with Burst Strike however.
Next up
An early look at the new Boost System. I'll go into more detail in a future update, but this system will replace the Attack Cancel and Burst mechanics from 0.6.
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With 0.6 being out, work has now begun on the next phase of the project. Follow for more updates here: https://twitter.com/SonicProjectJ1 or https://www.youtube.com/channel/UClVUbvUd4DSn23nz_bqb1IA
Small Update for now
I decided to completely overhaul the Astral Street stage. Also, I'm working on the game's first trailer, so be on the lookout for that!
Hey guys! Today I would like to announce that I've opened a Discord server for the project! You can join in here:
Hope to see you there!
#SonictheHedgehog #JojosBizarreAdventure #fightinggames #fgc
Big news everyone. Version 0.6 has finally dropped...TODAY! This build took a bit longer than expected to finish, but we're finally here! Hope you enjoy.
#sonicthehedgehog #jojosbizarreadventure #fangames #fightinggames #indiegames
A w.i.p screenshot of Project Renga's first stage Astral Street. This is also the first look at Eric in-game.
Here's a look at Jotaro in 1.0! He doesn't have attack animations yet, but he's up and moving.
#screenshotsaturday #sonicthehedgehog #jojosbizarreadventure #fightinggames #fangame #sonicfangame #indiegame
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