This is a semi-finished boss fights engine from my main game.
Took Jevil as an example :P
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Это полудоделанный движок босс файтов из моей основной игры.
Взял Джевила как пример :P

If the batle system of #Undertale / #deltarune was completely like in the #touhouproject
Если бы система битв в андертейл / дельтарун была полностью как в тохо
This is a semi-finished boss fights engine from my main game.
Took Jevil as an example :P
---------
Это полудоделанный движок босс файтов из моей основной игры.
Взял Джевила как пример :P
An upgraded enemy fish for my mobile game
My clumsy drawing.
New interface for my game HP, BOMBS, Graze, Power, Score, High Score and Difficult mode
Enemies move types
WHY SO SERIOUS?
A level selector sketch for my game
Player's Shooting lvls. The higher the level - the more dangerous the player is for the enemies. Each level increases the number of bullets you have and the damage you can do with a bomb.
The old interface felt like a small puddle after the rain
The new one is more like a flowing stream, carrying the game forward and it now feels much lighter on phones
Hope you like it!
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