If you don't know I'm creating a FNaF World level for my flappy bird game, but it's going to be a little bit different this time. There's going to be a few normal zones and then you get sent to an RPG type battle. Thoughts?
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For the Halloween update the whole thing will be in one screen, no more jumping through pointless menus. It'll be like this with you being able to upload your score after failing. Also might add a login button so you can receive trophies automatically
Small update (finally)/ a couple screenshots.
William Afton be like
Got infinite scrolling working in GDevelop, each character will have a few scrolling backgrounds. Now I have to figure out the hitboxes and the power ups, which seem quite a bit harder than in Clickteam
Here is the new level select screen. Each level will have different characters with their own powerups.
A look at the how to play screen, would share more but want to keep most things unseen until it actually comes out
(I'll also try to make it so the screen actually scrolls)
The character select screen for the fnaf 2 level. Some "abilities" will make the game a little more challenging
FNaF 1 loading screen:
You are sent to this screen after failing in endless mode. This is also the screen before entering the mode. The high score system is set up to where only your best score will be shown.
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