1 november 2016 update.
XPN 66
fix: mousepicking 3d objects in game.
added BILBOARD_MASK flag for raycasting.
fixed actor ehitor mouseclick selection
fixed hiding and showing of bilboards-actors
fixed dlow functions: set BOOL,STRING, INT, FLOAT,COLOR,VEC 2.3.4.
fixed copiying Gui variables in LawMaker
fixed flow material functions.
added key-expander tools for timelines an AniTE Editor. This give unrealistic power debug ready timeline cutscenes for better impression and AAA quality.
XPN 67
fixed loading editor state when opened in ed map.
fixed SSAO postProcess.
XPN 68
fixed crash zero zized windows.
fixed crash resource browser splitter move or resize browser.
added cursor grabbing function in imperial-script.
added material flow-function SetMaterialShaderParameter. (also cam change custom post-proces shader parameters in realtime)
[FAILS] added parameters control for all standard postprocess templates (with previews and preferences).
XPN 69
added new terrain-actors: PagedLandscape и TerraLandscape
XPN 70
fixed creation timeline track errors.
fixed disabling physics in ICG. (For all scene or one actor)
fixed loading active postprocesess when starting editor.
XPN 71
fixed mousepicking in ed
optimised and added speed to iscene loading.
fixed TipTop flow node.
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