Game
NoInfo
8 years ago

"Imperial Game Engine SDK" 15 May 2017 update.


“Imperial Game Engine SDK” 15 May 2017 update.

XPN 168

  • bugfix: unlimited count of anite tracks.

XPN 169

  • ported OGRE 2.2

  • added IBR materials.

XPN 171

  • added material animation.

  • added Texture Adressing.

XPN 172

  • released texture atlass framing system.

  • added TextureAnimator.ifn

  • added 20 new preferences for materials.

  • added IBR (Image Based Reflections) materials.

XPN 174

  • written WEB-PLAYER for integration in web-globall.

  • restored CEGUI

XPN 177

  • added CheckAABBCollision.ifn

XPN 179

  • fixed savings for windows doccking.

XPN 180

  • optimized AniTE (“actor_mover”)

  • add new timeline track type AniTE “texture_animation”.

  • added preview model changing for material edotor.

XPN 182

  • fixed RemoteAction.ifn

  • fixed LoadIFlowScript.ifn

XPN 185

http://kohedlostudio.forum2x2.ru/t518-imperial-game-engine-sdk-15-may-2017-update-released



0 comments

Loading...

Next up

SeaDogs4 (demo)

Photorealistic zephire-technology making 3l model scans

accurate material fetching

kosmo-kvest job

Photorealistic model-scans and materials.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity