Game
NoInfo
9 years ago

"Imperial Game Engine SDK" 25 february 2017 update.


“Imperial Game Engine SDK” 25 february 2017 update.

XPN 130

  • [FAILED]preformed implementation of ILink actor.

  • optimised cycles. (benchmark from 20 to 114 fps).

XPN 132

  • added flow-node GetPlayerID.ifn

XPN 134

  • preformed object orienation for imperial-script global variables.

  • released Multiplayer Rooms.

XPN 135

  • added “InNetworking.ifn::OnReciveChatRoomMessage”, “VariableTransfer.ifn”

XPN 136

  • added USE cfg preference in RunServer.ifn.



0 comments

Loading...

Next up

Photorealistic model-scans and materials.

SeaDogs4 (demo)

Photorealistic zephire-technology making 3l model scans

kosmo-kvest job

accurate material fetching

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Runestones: from concept to in-game model🗿