Howdy!
Before I show you the changes made in this version, I should tell you about something important.
If you haven’t noticed already, I have missed a schedule on releasing updates. If you have been following my game some prior to the time I made this post, I have delayed a WHOLE week for v0.2.4.0. Not because of the difficulty in adding bug fixes and content, but rather because… well, other things in life.
So… I should not let you all down by possible delayed updates in the future, especially that I have a LOT to plan for this game, and those plans will eventually come in large chunks per update.
Now, I will restate the interval between updates:
Updates are expected within 1 week at the quickest.
However, it is not guaranteed. It only happens because this game is relatively early in development.
However, I GUARANTEE quick updates… that is, when there should be quick bug fixes to be made.
Now that you have read about all this… (or have you?)
Let’s show off the new stuff!
v 0.2.4.1 - slightly changed Chara sprites since… uh…
(it’s really embarrasing to tell)
Er, maybe just do me a favor and check the difference between this version and the v0.2.4.0 version. You happy now?
If you DON’T have the v0.2.4.0 version, you can still download using the Dropbox link here.
changed position of displayed data in DEBUG mode, so obstructions in case of DEBUG mode would be minimized
IF you REALLY want to make the game stop showing the DEBUG data, just toggle by pressing [SPACE] and [ESC] together
“Start” now only appears when SAVE file is not detected
fixed popup text size when manually saving/loading
fixed an obvious negligience when popup text says that the game is “SAVED”, when a manual LOAD is actually performed
fixed bug in which continuing the game with an invalid SAVE file, while playing as Chara, instantly crashes the game
fixed bug in which off-view interaction doesn’t occur if playing as Chara
interacting with a SAVE file overwrites saved position from manual SAVE
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