It seems that some people are having trouble understanding the mechanics of the game. While I left some things intentionally vague for the player to figure out on their own, there are a lot of helpful tips in the emails before each night! I chose emails instead of a traditional phone call because the game is so reliant on sound, and the phone call would make you unable to hear important sound cues. If I ever make a sequel, I will figure out a way to incorporate more traditional instructions that don't hinder gameplay.
Next up
Do you remember?
Destroyed, Forgotten, Left to rot...
Until Now
FREDDY & THE GANG - TRAILER OUT NOW
1.1.0 Out Now! (Read Article)
"Years ago, Freddy and his friends were the face of children's entertainment"
Freddy & The Gang, coming August 13th
GAME OUT NOW (Read Article)
"I am still here."
Freddy & The Gang - Out Tomorrow
"We're getting the gang back together..." FREDDY & THE GANG, coming 8/13/25
working on post-processing/ambient effects, also made turning about 25% faster
(featuring unfinished desk models lol)
i'm trying to go for a grittier, more "sterile" look
working on lighting and materials in the office
(this is an in-game screenshot)
added basic pc interactivity
i was never a fan of just transitioning to a full screen interface or having the computer always turn off when you look away (or locking the view to the pc when it's on)
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