Game
FNaS: Sonic's Speedy Custom Night [Unofficial]
18 days ago

Important SSCN update...


WE'RE SO BACK

THE DRIVE IS FUNCTIONAL AND EVERYTHING'S BACK TO NORMAL

image.png

Progress can continue as planned.



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Finished the extra characters from FNaS 2, and thus, it's cast is done! Which means that the Demo's roster is fully revealed!

See you all soon where we'll (hopefully) have some coding progress!

#fnas #fivenightsatsonics

10 YEARS OF Five Nights at Sonic's.

I can't believe it's been 10 years since the first game came out, and about 5 since I joined this community.

#fnas #fivenightsatsonics

I'll be honest, I wasn't sure how to incorporate Nightmare Mimic or the Pawn Toads into the game.

But I just came up with these ideas for them and want some feedback from you guys!

Feel free to leave some suggestions if you think they could be improved.

Here's the old Clone Sonic jumpscare, yeah, the one that took me a week to make.

It's scrapped now. Simply because I'm not proud of it, and it kinda... looks awful in the latter half.

So yeah, making a new one.

Well well well.

What have we got here?

The Blue Blur, The Showtime Extraordinaire, and The Rad Red.

You didn't think I'd forget him did you?

#fnas #fivenightsatsonics

concept art for ???

how we feeling?

Hm? The eyes in the shadows?

Oh yeah, it's the Shadow Trio!

#fnas #fivenightsatsonics

FNaS Oddities' pinned post is up!

I had a thought, if the shadow trio has a slightly different design from their originals, shouldn't shadow sonic reflect that?

So I updated the thumbnail so he matches the others.

#fnas