My Co-Op-Painting-Platformer “Splodge & Brush” got an little update to version 1.2.
Fixes / Changes:
Highscore table screen got cleaned up.
Spawing areas of buckets & drops were adjusted.
Some fixes regarding the sound system.
Happy Painting.
My Co-Op-Painting-Platformer “Splodge & Brush” got an little update to version 1.2.
Fixes / Changes:
Highscore table screen got cleaned up.
Spawing areas of buckets & drops were adjusted.
Some fixes regarding the sound system.
Happy Painting.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
I worked so hard to get all four of them to the end safely, but then...
Cash Banooca
Double Rainbow!!!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic and Shadow as Pokémons. #Fakemon
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