Game
Just Jump
8 years ago

In Early Access - Next Steps


i reached my goal of 50 levels. so it’s time to start collecting some play data.

now that i’m in early access i’m gonna work on some tools for ordering the levels. so probably some sort of way of tracking level stats so i can try things like ordering by how many times i died when doing a level and how long it takes to clear a level.

i want to see about creating a level playlist system so i can have it generate some playlists based on the level data. and see about using unity’s remote variables to toggle the active playlist.

and then once i have a stable level playlist i can add scoreboards for how fast people get to different level milestones…. that way even if you don’t complete the entire game you can still get on a scoreboard. i could also have scoreboards for different playlists and use that to create difficulty options.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Some Shadow boss fight gameplay 👾

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100