Game
Just Jump
8 years ago

In Early Access - Next Steps


i reached my goal of 50 levels. so it’s time to start collecting some play data.

now that i’m in early access i’m gonna work on some tools for ordering the levels. so probably some sort of way of tracking level stats so i can try things like ordering by how many times i died when doing a level and how long it takes to clear a level.

i want to see about creating a level playlist system so i can have it generate some playlists based on the level data. and see about using unity’s remote variables to toggle the active playlist.

and then once i have a stable level playlist i can add scoreboards for how fast people get to different level milestones…. that way even if you don’t complete the entire game you can still get on a scoreboard. i could also have scoreboards for different playlists and use that to create difficulty options.



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Regional Bulbasaur. #Pokemon

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM