i reached my goal of 50 levels. so it’s time to start collecting some play data.
now that i’m in early access i’m gonna work on some tools for ordering the levels. so probably some sort of way of tracking level stats so i can try things like ordering by how many times i died when doing a level and how long it takes to clear a level.
i want to see about creating a level playlist system so i can have it generate some playlists based on the level data. and see about using unity’s remote variables to toggle the active playlist.
and then once i have a stable level playlist i can add scoreboards for how fast people get to different level milestones…. that way even if you don’t complete the entire game you can still get on a scoreboard. i could also have scoreboards for different playlists and use that to create difficulty options.
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