(A Lifetime Of Realistic Simulations, February 2016)

(Imagine Lifetimes, August 2019)

I like to think of A.L.O.R.S. as the 'early sketch'. It's an idea really, the rough draft that grew out to become the project that Imagine Lifetimes is today. Let me try to summarize the countless changes and improvements that I've made over the years:
A.L.O.R.S.
- Short & simple pun on life.
- Your choices do not matter.
- Every game is the same.
- There is one ending.
Imagine Lifetimes
- Short & complex quest for the meaning of life.
- Your choices matter, all of them.
- No game is the same.
- There are multiple endings.
(A Lifetime Of Realistic Simulations, February 2016)

(Imagine Lifetimes, August 2019)

Instead of having just a handful of life choices and a single ending, Imagine Lifetimes features multiple paths each of them filled with various choices resulting in one of the many potential endings.
But that's not all, I have made it my mission to add multiple layers of variety to every play-through. Replay value is key here, as the game is meant to played over and over. So what did I do?
Replayability
- Multiple life paths to be played, skipped and/or repeated. You decide on the order of your play-through, and what parts to play.
- Multiple endings and side-paths
- Available choices may appear based on chance (randomization)
- Available choices may change based on previous choices
- Variations in the narration, changes per play-through
- The narration is voiced by two voice-actors, male and female
- & more...
(A Lifetime Of Realistic Simulations, February 2016)

(Imagine Lifetimes, August 2019)

I... realize I'm getting a bit carried away writing this article. *checks clock*
I might do another post on the improvements I made based on the feedback from that initial jam-game. For now, it feels good to see the visual changes in these screenshots side-by-side.
So, did you spot any differences? ;-)
~Frycandle
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