Game
Imagine Lifetimes

6 years ago

In February 2016 I made 'A Lifetime of Realistic Simulations' for the GJ-GDC Jam in 3 days time... Now (3 years later), I'm getting ready to release the first 'Imagine Lifetimes' early access build August 2019. Let's compare some screenshots below;


(A Lifetime Of Realistic Simulations, February 2016)

houses_alors.png

(Imagine Lifetimes, August 2019)

houses.png

I like to think of A.L.O.R.S. as the 'early sketch'. It's an idea really, the rough draft that grew out to become the project that Imagine Lifetimes is today. Let me try to summarize the countless changes and improvements that I've made over the years:

A.L.O.R.S.
- Short & simple pun on life.
- Your choices do not matter.
- Every game is the same.
- There is one ending.

Imagine Lifetimes
- Short & complex quest for the meaning of life.
- Your choices matter, all of them.
- No game is the same.
- There are multiple endings.


(A Lifetime Of Realistic Simulations, February 2016)

concept2.png

(Imagine Lifetimes, August 2019)

gif_thumbnail4.gif

Instead of having just a handful of life choices and a single ending, Imagine Lifetimes features multiple paths each of them filled with various choices resulting in one of the many potential endings.

But that's not all, I have made it my mission to add multiple layers of variety to every play-through. Replay value is key here, as the game is meant to played over and over. So what did I do?

Replayability
- Multiple life paths to be played, skipped and/or repeated. You decide on the order of your play-through, and what parts to play.
- Multiple endings and side-paths
- Available choices may appear based on chance (randomization)
- Available choices may change based on previous choices
- Variations in the narration, changes per play-through
- The narration is voiced by two voice-actors, male and female
- & more...


(A Lifetime Of Realistic Simulations, February 2016)

pets_alors.png

(Imagine Lifetimes, August 2019)

petss.png

I... realize I'm getting a bit carried away writing this article. *checks clock*

I might do another post on the improvements I made based on the feedback from that initial jam-game. For now, it feels good to see the visual changes in these screenshots side-by-side.

So, did you spot any differences? ;-)

~Frycandle



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In celebration of finding a random coil spring in one of my drawers and measuring its length twice to determine the compression percentage to be roughly 72.9810%... Imagine Lifetimes is nowย -73%ย off as part of the Spring Sale! (March 16th to March 23rd)

The Button Effect (demo) is coming soon! ๐Ÿฆ‹ Wishlist on Steam to get notified of the release!

https://store.steampowered.com/app/2299940/The_Button_Effect/

Hey Game Jolt, Imagine Lifetimes is now on sale (-25%) from February 11th - February 22nd during the Lunar New Year! :)

The Button Effect is a first-person puzzle game about unlocking a museum full of mysterious buttons. The demo is releasing on Steam soon โ€“ wishlist to support! ๐Ÿ™Œ

https://store.steampowered.com/app/2299940/The_Button_Effect/

The Button Effect! ๐Ÿ‘‰๐Ÿ”ด๐ŸŸข๐Ÿงฉ

(Steam demo drops next week)

Hey Game Jolt, I've just teased the reveal trailer for my new game at the #PitchYaGame event on X / Twitter! Any re-tweets / comments could make a big difference, plus, there's exciting news in the pitch itself!! LINK

Hey Game Jolt, in-game translations are now available for Spanish, Brazilian Portuguese and Greek!

The Steam demo for The Button Effect is launching next week! ๐Ÿ‘

https://store.steampowered.com/app/2299940/The_Button_Effect/

I'm excited to reveal that The Button Effect, my indie first-person puzzle game โ€“ will be featured in the first ever Thinky Direct showcase stream on May 29th! ๐Ÿ‘Œ

https://thinkygames.com/direct/

#indiegames #indiegame #steamgame #puzzlegame #wishlistwednesday

Heya Game Jolt, has anyone else noticed it's SUMMER TIME already?! Imagine Lifetimes is -50% off, effective immediately. <3