Next up
Almost done building the features of the first two sections, still needs a bit more polish but it's changed A LOT since the last video
PROTOTYPE DEMO ON GOOGLE DRIVE (because uploading here is being a pain) Feedback is much appreciated! NOTE: Backslash enables low settings.
https://drive.google.com/drive/folders/1-nolFhCXhv4oq1QyS2nUbxHR…
Some sketches for the plant theme
Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.
Maybe I'll put these out in the future...
(Archiving development builds)
I'm putting the game on hold. I kept thinking of ideas for games I'd rather be working on but the guilt of not working on this kept me from moving forward. I can't find motivation to work on it, so I'm just releasing it as is. Thank you all for following!
Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).
But in the meantime, have this!
also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.
Doing a little dev stuff, remodeled the environment, and since gameplay for the demo's basically complete, I've really just gotta add all the art assets in. Already fixed up the mission text. I probably will wait 'til it's finished until I release it.
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