4 years ago

In Pirate Alliance! you must face levels where specials enemies will strike you will all their gimmicks.

For example, in this mission you must fight against twon bosses, and both them can summon reinforcments.




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Now if a cannon hit a pond, the color of the splash water will have the color of the pond. Is only a stetic element, but this make the game more "complete".

In a shooter, you can't only make that the player shoot with the button, because the screen will be filled with tons of lead. Instead, you must include a "cooldown" to moderate the player's attack.

A simple fanart created with Pixel Maker, my own drawing software.

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

It has been a project with many setbacks, and there have been things that were left in the pipeline.

Even so, it is a quite enjoyable game, in which you can see the potential that it would have if I had the opportunity to complete it.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The UFO of Player 2 in action!

I had include new ships in Pirate Alliance.

For example, the Zeppelin, that can cross some traps.

Althought this use is limited (a level without traps make the Zeppelin useless), because is great movility, can be a good ally in the long term.

Hoomanz! is a stealth-adventure game by @koffeecup that's PACKED with coziness and humor.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Complete our quests to get Hoomanz! trophies! 🏆

#gjbroadcast

We don't forget the multiplayer mode!