Game
Soulite's Untitled de Blob Sequel (ON HOLD INDEFINITELY)
3 years ago

In somewhat sad news for me, I'm putting major development on the project on hold probably until next summer. Any project like this solo takes a lot of work, even if my goal for now is just to make a demo.




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Doing a little dev stuff, remodeled the environment, and since gameplay for the demo's basically complete, I've really just gotta add all the art assets in. Already fixed up the mission text. I probably will wait 'til it's finished until I release it.

Some sketches for the plant theme

I'm putting the game on hold. I kept thinking of ideas for games I'd rather be working on but the guilt of not working on this kept me from moving forward. I can't find motivation to work on it, so I'm just releasing it as is. Thank you all for following!

Maybe I'll put these out in the future...

(Archiving development builds)

PROTOTYPE DEMO ON GOOGLE DRIVE (because uploading here is being a pain) Feedback is much appreciated! NOTE: Backslash enables low settings.

https://drive.google.com/drive/folders/1-nolFhCXhv4oq1QyS2nUbxHR…

Almost done building the features of the first two sections, still needs a bit more polish but it's changed A LOT since the last video

I swear... (I'll keep trying to upload it, but it might take a little)

also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.

Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.

Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).