
In the past 8 months, I've been making a PVP Platformer called Blockhead 2D! The goal is to jump on one another. The graphics are minimalistic, but the game itself is fun. Here's a video of the singleplayer.
Next up
I am still working on the game and it's undergoing a ton of changes, like lighting, mechanics, etc. I did decide to keep using Godot 3.5 because the project as it stands is much more stable. Video and a new version will be uploaded soon!
Working on a huge part of PERSEPHONE. More to come and the game will actually be done pretty soon.
Ha! Heh! Heh! Ha! It's over!
Before and after pictures! I don't have too many updates yet, so I wanted to share what the game used to look like and what it currently looks like.
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
A new version of Blockhead 2D has been released with new textures and some bug fixes! Enjoy.
Finishing up PERSEPHONE. I will probably be uploading it on August 1st. Meanwhile, find the odd piece of grass in this picture.
My aseprite tree generator is finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree
Day 3 of converting a 3.5 Godot project into Godot 4.2
Guess I gotta make a new model and reimport it lmao
Could totally pass as the game's antagonist












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