Game
Creature Hunt
7 years ago

In the past month or so, I've made so many important changed for Levity Fleet, some of which includes a lives system, different subweapons, a starting character, support drones based on reptiles, etc. It might not be much, but it'll certainly help a lot.




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A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.

This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.

Here are the enemy drones for Creature Hunt, sure they're very similar to what I created in past games, but they'll be different enough to provide a good challenge. I'll also add objects that spawn enemies a lot, which will add to challenge too.

These are the new villains planned for G-Edges, their alt-modes consist of animals, which you can easily tell by their armor features. The villains are fewer in number than the heroes, yet are much stronger, and they have powers comparable to them too.

It's the Proloids and Bordones from the 8 bit games, but converted into 16 bit. If that wasn't good enough, I chose to improve their designs to allow for the ability to transform, which will add to the gameplay itself. Until next time, have a good day!

The fortress bosses for Steel Maiden to battle against. Some look rather familiar while others are quite new, but they'll provide a great challenge anyways. The bottom boss is the final boss, and it'll be the strongest of the group!

Hey all, it's been a fat minute since the last post. These eight girls aren't new creations of mine, I had them around for a while. What's new here is that I gave them some upgraded armors to use for battling evil aliens, and it'll give them great powers.

Here's an example of what the intro stage boss for Quirk'etal will be like, I know it's very basic, but it's a decent WIP for what'll appear ingame.

It's the Buildoids and Scrapones from the 8 bit games, but converted into 16 bit. As an extra bonus, I gave them much needed redesigns to allow the ability to transform, which will add to the gameplay as well. Until next time, have a good day!

Hey all, been a long time since I updated Levity Fleet, but I've returned to it. This time I gave small updates to LF4, the most recent game in the series, and I made sure the gimmicks would work decently. Not that it'd save the game much.