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This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.
A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.
It's the Buildoids and Scrapones from the 8 bit games, but converted into 16 bit. As an extra bonus, I gave them much needed redesigns to allow the ability to transform, which will add to the gameplay as well. Until next time, have a good day!
It's the Proloids and Bordones from the 8 bit games, but converted into 16 bit. If that wasn't good enough, I chose to improve their designs to allow for the ability to transform, which will add to the gameplay itself. Until next time, have a good day!
Here's an example of what the intro stage boss for Quirk'etal will be like, I know it's very basic, but it's a decent WIP for what'll appear ingame.
I know I shared this a little while ago, but here's the eight new heroes of Creature Hunt. Each having an armor with beast-like features, and they'll even have powers emulating what beasts can do too!
The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.
This is the camper that Dr. Zephyr and Steel Maiden stay in. While it looks quite amazing for a sprite, it's still just the 8 bit Dove Camper revamped with shading. Hope it looks good for any cutscene.
The default weapons for the heroes, half of them have rapid fire while two have a charged shot and two have a three hit melee combo. Definitely unique and different from what their predecessors had, and far more energy efficient.
This is the Chairlady's original sprite. Sure she's not changed too much, but the cloak did make her look more sinister. However, the name she'll have will be decided soon, so look forward to that.










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