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This is Dr. Zephyr, a supportive figure for the eight heroes in Quirk'etal. Dr. Zephyr used to be a well respected robot scientist until getting fired from her organization, now she works with the heroes. They'll definitely need great support from her.
It's the Buildoids and Scrapones from the 8 bit games, but converted into 16 bit. As an extra bonus, I gave them much needed redesigns to allow the ability to transform, which will add to the gameplay as well. Until next time, have a good day!
Here's all eight heroes of Quirk'etal, and they have some interesting weaponry. I'm hoping I can program them fully and showcase their potential as quick powerful heroes.
Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!
Remember that hiatus? Well it's over, and I'm bringing a great returning post. Here's the new heroes of G-Edges, some familiar faces returning, but with a new coat of paint. Will showcase their abilities soon, stay tuned!
This is Palinda, the main antagonist of Quirk'etal. As you can see, she has multiple different forms. The younger she gets, the stronger she is, and she has strong attacks. Only arrive to Palinda's lair if you're strong enough!
It's the Proloids and Bordones from the 8 bit games, but converted into 16 bit. If that wasn't good enough, I chose to improve their designs to allow for the ability to transform, which will add to the gameplay itself. Until next time, have a good day!
Back again with another quick update, this time it's moving platforms and oneway platforms. The moving platforms are essential to any platforming challenge while the oneway platforms are great for traveling vertically, more gimmicks to come!
Another update I haven't shown until now. Here's some tiles that could make it into Diamond Dolls, and they look fully 16 bit. They could make the game look much better than what tiles I had before.
After a long break, I finally got something else new for Diamond Dolls. Slopes coming into the game, along with replacing the dash with a rolling move. While the movement on the slopes isn't fully perfect yet, I'm still doing my best. More to come soon!
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