4 years ago

In Unity you might do o.GetComponent<Health>() and do what you need if the component exists, how do I follow such a contract in Godot? Without implementing the same health logic for every script that might be damaged




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The combat system is already being implemented and there are also some advances with the environment (WIP)

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We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

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https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

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Commission for @ShuHaname

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