In Unity you might do o.GetComponent<Health>() and do what you need if the component exists, how do I follow such a contract in Godot? Without implementing the same health logic for every script that might be damaged
Next up
Ha! Heh! Heh! Ha! It's over!
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
My aseprite tree generator is finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^










2 comments