3 years ago

In Unity you might do o.GetComponent<Health>() and do what you need if the component exists, how do I follow such a contract in Godot? Without implementing the same health logic for every script that might be damaged




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we're back into track!

A little scene from Cyan, my horror RPG.

12% accuracy is my gamer move (It get's a little bloody, a warning just in case)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

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#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

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#sonic #mario #photoshop

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