WELL, I’ve been working nonstop the past 3 days to try to get some sort of playable demo out before voting started and I still missed the deadline by 40 minutes. Anyway INDIGO Preview is out, very buggy and short and incomplete but serves as a pretty good example of what the finished version’s art and dialog should look like. the mechanics of the game are totally off right now, but I promise the finished version will be more of an actual game. I’ll probably upload a polished version sometime within the week (hopefully with a better battle system…). SO check it out OYEAH
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
My D&D art for my family so far (WIP if you couldn't tell)
I did this on my 3DS ^^ #Kirby
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Art made for my friend @ungerbibs
. Much love for this <3
Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)










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