This version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible). Also, if he gets hit by a projectile, he loses his coins instead of dying instantly. For those who prefer a bigger challenge, the "hardcore" difficulty mode disables these changes.
We wish you a lot of fun :)
Complete changelog:
Features / changes:
- You can now grab ledges instead of falling for the first 2 difficulty modes.
- No more insta-death if you have coins, for the first 2 difficulty modes too.
- Scoreboard calculation have changed.
- Scoreboard resetted for campaign dungeons.
- Checkpoints now store keys and coins.
- Crystal skull resets death count.
- Updated run animations.
- Increased range for slide-jumps.
- Vertical jumping is now more forgiving.
Bugs:
- Poisonous gas was not working as expected.
- Prevent corrupted dungeons from freezing the game.
- Hit respawn button while dying was not reloading the dungeon correctly.
- Online dungeon sharing issues.
- Hug statue collision issues.
- Added pain animation for Jack.
- Torch removed while placing items in the editor.
- Main menu gamepad navigation fixes.
- Merfolks were bugged.
- Some mobs now use raycasting to detect player presence.
- Various issues in continue screen.
Next up
We are about to release our game on XBOX and this is a trailer we are working on. What do you think of it? Do you like it?
Tales from the dungeon # 002
To celebrate the end of this crappy year, we have released a demo version of the game containing 10 dungeons and a unlimited access to the dungeon creator and dungeons made by other players.
Enjoy!
Hi everyone, if you like our games, we wish to tell you about a new game in development. It's called Moonfever, it's a space strategy game and a FREE alpha version is available if you want to test it and leave us a feedback! https://gamejolt.com/games/moonfever/461007
I asked my 7 years old kid to playtest a level, here is the result :)
If you see yourself in the 3 top spots of this list, please share some of your tips to get these scores :) I really want to know.
I have the best time for the dungeon but my "unconventional way" of doing it (using corpses as a bridge for my bombing operation) don't reward me as I expected (Position 63 on Scoreboard :)) #infinitrap
After over 3 years of work the game development nearly done. I was a pretty long run but here is the wizard! (I still have 8 levels to do :-))
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