Yes, I've heard your feedback! Due to popular requests, the following changes have been made:
- Carlton Guiles and the Maggot Party have been nerfed very slightly. Future "All Kills" playthroughs should be a bit more consistent now.
- At the start of the game, you will be asked if you want a "Speed Changer". Self-explanatory item, allows the increase of your walking/movement speed to prevent turning the game into a "walking simulator" as some of my friends have pointed out to me.
Additions:
- Lucky Coin accessory has been added. Dropped by Pope Slaughter and has the Goldenboys emblem on it. Inspired by stories of people in the Wild West surviving gunshots to the chest because they had a bunch of coins in their pocket, therefore provides slight DEF increase.
- Jeremy Denkins has 2 new moves on the 3rd Fold which revolve around the +Armed status effect. Uncommon to occur.
- Elephante's fume hallucination can now copy Advancing Stance too. (this has no impact on gameplay)
Bug fixes/polish:
-Minor bug fixes and readjustments/rebalancing
-Tweaked a few moves and animations
-Polished (or at least tried to) some animations
New patch should not affect old playthroughs that much, except for the maggot fight mostly. I apologize to everyone who had to struggle before the nerf, you are true LISA gamers. The fight is still extremely difficult but is relatively more tolerable now. Carlton had his attack and agility decreased slightly, almost unnoticeable.
Thanks for the continued support and again, please inform me about any bugs you encounter!
Next up
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The Franchise lives on!
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Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
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