Hey y'all, It's been a few days since I revealed my biggest project, namely Ultra Custom Night for Android devices.
I know what some people are going to say, "Are you crazy??" "Are you going to port the lastest version of the game??"
"If so, which versions are you going to port??"
Well, actually, I already have some plans about what I'm going to do, and I'm explaining it down below:
I'm going to gradually port several versions of the game, first v1.0.0, then the next one, and so on... (Next WIP is probably going to drop on my YouTube channel in the next few days, showcasing a new version (v1.0.9, which includes 110 characters!!).
There's two different builds of every port, the normal build, which is the game as it is (without any optimizations) and the "compressed" build (which is the exact same game, just a little more optimized to run better on less powerful devices.
I'll be porting game versions as long as my own phone (12 GBs of RAM) allows me to do so, that means that in the exact moment that the game crashes upon testing it with all the animatronics AI at Max Level (20), then I will conclude my experiments
.DON'T ASK ME ABOUT WHEN THE GAME BUILDS WILL BE RELEASING, SINCE YES, ALL THE BUILDS THAT WILL BE SHOWCASED IN MY YT CHANNEL WILL DEFINETLY BE RELEASING, SINCE THEY'RE STABLE ENOUGH TO BE PUBLIC.
Finally, if @KamilFirma

himself wants me to stop development (or either continue with my crazy asf experiment), I will, so don't bother to tell me.
JOTE.











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