Game
Binary Sparks
7 years ago

Informative feedback


Today I visited the game company MidnightHub and got invaluable feedback from their very experienced art director, regarding Binary Sparks. As already stated we’ve just started to redo the mechanics and design to focus the game’s direction more, and when it comes to my art style he had alot of ideas how to break them down color, style and coherency whise, so not to distract the player from the actual interactive puzzle objects and elements.

It was really informative and inspiring how color theory, context and style does matter and how you can use it. What is still a challenge for us, which already discovered in the beginning of the design boost demo (which we also started to redo style and mechanics), many of the art and gameplay style and layout was very incoherent and distracting, something that stemed from the experiment this game started out as.

There is still a long way to go for us since we never believed Binary Sparks would become such a big project, and therefore the break of the teamwork - based stuff in this project that I talked about has very good timing.

Before I start working with eventual level designers and programmers I will have the time to fix up and foucs the direction and coherency of the game even more. Everything to make the puzzle elements have the biggest focus and to make the player understand directly what to do or with what.

I will plan some external testing for anyone interested to understand the overall user experience and understanding of the puzzles of the game.

Thanks again for your awesome help!

I will do a video talking about more of this in the weekend as well as talking about more of the planned break.

Thanks for reading



0 comments

Loading...

Next up

We will be back with #development #streams in 2019!! We have leveled up our twitch settings, layout and UI! First stream date coming later!

NEW PROJECT! TODAY we started prototyping on a new project. We have been writing somewhat on a concept for some time, as we felt like moving to a new project some time before revealing that we canceled Binary Sparks. This time we will test much more!

Throwback to our/my first more serious game project, Binary Sparks, which started 2014.

* With similar mechanics to OME, it can be seen as the predecessor to it.

* The main mechanic revolves around weather effects, colors and shifting dimensions.

Thank you so much for playing Binary Sparks!

What will happen to Binary Sparks 2019?

#BinarySparks might be rebranded in a new name as so much will change in the game. What do you think of these news? Comment below! No date set for the upcoming demo!

Happy Halloween! Gonna scare your friends? Do some trick or treat? Dressing up? :D Have a great weekend! Stay tuned for more updates on the game! #OneMoreExperiment_Game

Finally the epic DLC of Elden Ring, Shadow of the Erdtree has dropped! Are you hyped? Have you started it already?

(Please try to avoid spoilers in this community) 👑

#EldenRing #ShadowOfTheErdtree #eldenringdlc

New titlescreen in progress! What will happen next? * Discussions with our concept artist * Decide visual and style of 3D assets * Test prototype * Replace placeholder meshes * Test and release new demo

Once again sorry for the lack of updates. Robin is struggling with some personal stuff currently.

Despite the lack of updates, we're applying to two programs, one for starting your own games studio, and the other ones is Swedish Game Awards (MORE BELOW)