Legend of the Blades is the new game that I am currently working on. At the time of writing this, I don’t have any coding work done. Instead, I’ve been working on the game design document and creating sprite assets for the game. The game will be designed in the style of an old monochrome Game Boy game with occasional uses of color for punctuation. The next step will be designing a dungeon for testing. I’ll be posting an alpha build soon to get the feel of going through a dungeon and fighting a boss.
Next up
The Shadow People V0.2.1 Release
Legend of the Blades - V0.4.8 release
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
Demonstration of the spells and their effects :)!










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